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Max kills per night increases overtime. With Landmines and Trip Mines, having level 2 or higher with 3 explosions will turn it into 4 explosions (3.6 rounds up to 4). Could be used to intentionally damage yourself to benefit from. Recommended to avoid this perk as it has low impact usually, and with a good team it is still mediocre even with good coordination. Best Western Rewards. If someone is doing a bait/tank build hybrid endgame and you have Energy Rifle then this can unironically be a good perk to support them. It is instead usually better to just change your playstyle to avoid getting in range of those zombies and avoid using Shockproof. Would require a fire going through the entire round for this perk to be worth it. Normally without this perk you would briefly unequip your held weapon. Not as useful in late and endgame when the waves are much longer. This perk is essentially a combination of Speedload, Lightweight, and Bullet Storm, as the perspective of the zombies is that the players have moved around a bunch, shot a bunch, and reloaded a bunch in a split moment. Use this with weapons with low ammo reserve or high ammo consumption like the, Accuracy gain and recoil reduction% after bonuses follows the formula. Increases the damage you take by 100%, but also increases the damage you deal. It showed the names of perks rather than images. This will however increase your output if you are using Tesla Coils or Cannons, as those have infinite ammo. Perk counter indicate how many escape attempts remaining. You will also need a very coordinated team, a voice chat is recommended. Will not save you from DoT debuffs unless you heal. This is a perk that is viable on 90% of all builds. At level 4 with max stacks, you gain 32% damage and 32% resistance. Only have one minigunner or the ammobox will die. You have to be somewhat close to the shop for this to be working. The gear has almost no impact endgame so even if it weighs 0 they might as well not exist. This will only refill the ammo of weapons that people are currently holding. Close range combat with launchers is not recommended. You will lose these benefits if the barricade is torn down. Reduces the effectiveness of movement speed penalties. Chick-fil-A is available for delivery at participating restaurants through our national delivery partners - DoorDash, Uber Eats, Grubhub, and Postmates. Tanks do not earn much EXP as they don't deal much damage and also heavily benefits from Tank mods on the. Kills with launchers have a chance to refill your grenades by 15% of a night. 25s cooldown. The perk still triggers when one-shotting zombies with melee even though the model doesn't turn into gold. They are interacted with in the perks menu, which is found on the right side of the main menu. Calculation is based off of your current movement speed. Increases the amount of money you gain at the end of each night. Repair stacks with other players, but at 50% efficiency. You can lower the range of elusive in the settings. Builds with the label [N] are considered niche and require several perks that are not used often outside of that build and can result in wasted points or prestiges. Here are the best Modern Warfare 2 perks to choose for most loadouts: Overkill. On higher difficulties, some zombies outrun you even if you are sprinting, especially on later waves and during blood nights. Enemies killed by a headshot have a chance to explode. Not really good because you should only use one weapon. Wraiths, Frost Wraiths, Drench Wraiths, Destroyers, Lurkers, Berserkers, Swamp Giant, Spongers, and the Boss are considered special enemies. You can only knockback each zombie 4 times with this. Your shotgun shots will knock enemies back and have increased range. Otherwise, avoid this perk. This bag features: A durable ripstop nylon exterior. You can still upgrade them. Due to almost no endgame weapons being able to use this well on nightmare and below and with it being a locking perk, it is recommended to avoid this perk completely. When below 50% heat, you gain only the attack speed. The chances of any of the bonuses are evenly split. Reduces minimum spread by 28.6%/44.4%/54.5%/61.5%. Walk over a scavenger package to pick it up. Best case use is to give a tiny bit of time to teammates so that they can have more time for getting hit money during midgame, but usually it's better to just not bother. Impact damage only applies to the zombie that are hit with the projectile. Usually used as a way to beat the brawn over brain challenge. Gear is also very good for grinding money, EXP and kills. Multiplicative with the weapon's base pierce. Zombies that melee you or zombies you melee become golden, providing extra money. Reload time% after bonuses follows the formula. Fallkniven LTC Pen Knife, Black Handle, Plain w/Wood Gift Box LTCBK $ 79. Can only activate once per zombie per shot. Remaining untargeted upon killing grants stealth and a 25% speed boost. Shockproof had 125%/250%/375%/500% indirect resistance instead of 200%/300%/400%/500%. This is good with the Cannon, Tesla Coil, and Floodlights, as those have infinite durability. They are equipped in perk slots, which can be interacted with at the top-right corner of the perks menu. The max decay allows the heat weapons to cool down faster similar to how reload speed would affect the laser weapons before the 5.4.0 update. Gain critical hit chance for weapons, every point over 3 weight reduces the chance by, 33.3%. Share 33% of the damage dealt to nearby allies. Often extremely underwhelming, especially when. Your equipment also recharges faster. . By the time you have you have 7/8 perkslots, you probably have a firm understanding of the game and can create builds yourself. Your weapon must be ready to shoot for this perk to start charging. This perk does not affect healing that comes from other players, (If you have this perk and use a supply crate from someone else, this perk won't let you get overheal from it). Launchers and flamethrowers benefit, but melee weapons do not. The average damage increase over the night is slightly stronger than. If you only apply the DoT once, then this perk will not actually increase your output, as the same damage is done over time, it just happens faster. Every headshot will increase your bullet damage up to 4 stacks. Your weapon must have an attached scope for this perk to work. The cooldown will not count down if any shadow clone is on the map. (Except with the knife). Shadow rounds does not deplete a shot from the magazine. Perks in-game are divided into 5 categories based on the arbitrary category they fit into. Kills add bonus wither damage to your next melee knife, up to 400%. Scoring a critical hit will make you regenerate health over 4s. If both perks are Prestiged the Cluster Chance is 39.2%. Originally a L4D2 mod by Ada Wong. Applies Napalm that burns over 3 seconds. Also works with throwable equipment as well as DoT effects. Often used with gear builds, as those do not suffer the damage penalty. Gain 1 charge at the start of each night. Deal extra damage on impact with launchers and gain increased velocity. Obtained in "The Final Strand" Exotic Quest. Be on the top 10 weekly kills leaderboard of the previous week (lasts for 1 week). Requires many Prestiges to be viable on Nightmare and Above. Does not increase your current health if it procs. Calculations are based off of your current movement speed. Additionally reduces stamina consumption by 15%. Perks are permanent stat bonuses that may be obtained through repeated playing in The Final Stand 2. Increases that are not whole numbers can add up with the following nights in order to create a full extra equipment. Self damage scales with the launcher's damage. How much% damage taken after bonuses is followed by the formula. Due to the very high damage that boomers and toxic puddles will do on higher difficulties, often shockproof is not enough to save you from them. [2] 10 Position your character in front of the wall that takes you back to the storage room. The 3 seconds of increased damage begins after hitting a target after not firing for more than 5 seconds. Increases your damage, reload speed, and firearm attack speed for every yellow perk equipped up to 4. Perks | Final Stand 2 Wiki | Fandom in: Gameplay Perks Edit Contents 1 Basics 2 Advanced Information 3 Perks List 3.1 Offensive Perks 3.2 Defensive Perks 3.3 Mobility Perks 3.4 Monetary Perks Basics Whenever a player gains enough experience to advance to their next level, they gain 1 perk point. Cluster bombs are affected by perks and mods. Due to this only working with the player that has it, it is a good idea to donate money to the player that has it if you want the ammo to be refilled or shop to be upgraded. Reduces the cost of buying weapons and increases their sell value. Zoom even affects weapons without a scope, increasing zoom while aiming down sights. Weapons w/ detachable mags reload the entire clip all at once. Increases the damage of your shots against heads but decreases it by 20% elsewhere. More upgrades become buyable as the perk is upgraded. 6 to 9 (improvement with level 4). Only increases bullet damage. Caltrops, Bear Traps, Sentries and Mortar can also be used more before being broken. Can used to deploy gear in a middle of a horde safely. Can be used to deal a lot of damage to the swamp giant. Deal 25% less damage, but gain increased resistance. It is sometimes seen with bait builds or tank builds that have a lot of perk slots. Increases critical hit chance and attack speed with melee weapons. Note that if you prestige, you will be reverted back to level 1 and lose these perk slots, and when that happens you must level up again to unlock these slots again. Charge resets each shot. You can deploy equipment without breaking invisibility. Increases the attack speed, range, and velocity of your deployables. Each point of weight will increase your damage with melee weapons. This perk is decent for weapons that have. Gas cans and molotovs are also a good choice with. Headshots give 1 stack. Duration now also affects DoT hit money in a way that fast burn no longer increases hit money per second. Duration scales based on the weapon's ammo reserve (e.g. The Tesla Coil will attack more often and the range is much bigger which makes it easier to use all of the multi zap. This setup still grants you a huge DPS boost like the. Investor is the only perk that disables the player's ability to receive donation. Backup Weapon is also the only locking red perk. Unknown (New challenge may be added in the future update), Beat Underground on Nightmare. Recommended to avoid since this is useless if you latejoin, and usually isn't great even if you don't latejoin because it's only good on, Affects any weapon that is of Rifle and Sniper Rifle type (it even affects. This can be very dangerous for your team, especially on maps where zombies can spawn near the shop. Usually low impact, so avoid using this perk. The sniper now uses the M82, and the second sniper uses the M4. Any launcher kill will be able to proc this. Might be able to make bait builds viable on higher difficulties, but it would require a lot of teamwork and is likely to not work due to some of the uncommons countering bait builds very strongly. The Ebony Blade is a fierce weapon of which absorbs the life essence of your foes. placeatme console command) to power up the Ebony Blade. With 100k cash, you can make 12k a wave. Manage all your favorite fandoms in one place! Gain damage the closer you are to midnight. Flamethrowers benefit, but launchers and melee do not. Max temporary health is equal to your max hp. If you are using Katana, use Pacifist instead of Juggernaut. Due to the same damage per tick but more ticks per second, this perk will actually increase your damage per second with DoT effects, up to 66.67% more damage per second at lvl 4 from DoT effects. Start charging frost after not taking damage for 1 second. It gains 0.6 value for every yellow when compared to a red perk (standard red perks are considered 1 value) and can get up to 2.4 value with 4 yellows. Furthermore, on higher difficulties, you die in a split second if the zombies reach you anyways. The damage scaling is a step function, which means if you shoot a zombie from 215 studs away, you'll only get 8/16/24/32% boost in damage, not 8.5/17/25.5/34% boost. After taking lethal damage you can keep fighting for a short time with unlimited ammo. Gain full health, stamina, and armor after each escape attempt. Critical chance are also considered random effects and will scale accordingly to this perk. Can be seen sometimes during mid game when there is a tank, to refill their hp and armour in emergencies. Sometimes used with melee that has some crit chance if the crit shocks are able to one hit kill most zombies. (Example: If the critical multiplier is x3, then the super critical multiplier is x9. 95 31,750 195 DOA Mai Shiranui Nude 18+ [Add-On] 2. Every reset rewards a Respec Token along with 1 mod per $1,000,000 when resetting. Piggy Bank has had its money gain changed between 2000 and 2500 many times. Each point of movement speed over 12 will increase your critical hit chance. Your knife will no longer interrupt reload. Can be used with shadow strike to get up to 16 seconds of crit chance every roughly 30 seconds, but usually just better to use replace the 2 perk slots with normal red perks or to use ghost instead. Perks are only active when equipped in a perk slot. as well as gear efficiency, Level 3 technician versus level 4 technician example, 4 to 5 . When will the Wo Long x Naraka: Bladepoint crossover DLC be released? This perk actually also increases the damage from wither unlike some of the other perks. Red perk names indicate a locking perk. Zombies affected by this perk will have a light green skin tone and will have the low hp and low damage of a blue common zombie, with the low speed of a green common zombie. Increases your damage, health regen, and stamina regen when more than 32 studs away from your team. Max accuracy gain% after bonuses is calculated by the formula, Only effects the Max Accuracy of the weapon and. Increases gas can attack speed, meaning more direct attacks per second. Prestiged perks are permanently at level 4, not even using a respec token can change the level 4 perk. With the prestige version, you can reach the 200% damage bonus during wave 30 if you start using this on wave 6. That means that you cannot have permanent clones. Order all the Chick-fil-A classics online today. Can sometimes be used during early and midgame, but the benefit is so small that it's usually better to just take something else, especially considering how few perk points new players get. Additive with the critical multiplier, so a level 4 Critical plus will increase the 3x damage of crits to 4x. Has an additional 50% wither damage on the explosion.