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You can get wonderglue from vendors or Muggy in the Sink and burnt out books are everywhere. Eating 40 servings of Slop, without some form of rad-cleansing in-between meals, is lethal to the consumer. Skill magazines last for 3 real-time minutes. For example, Lorenzo's Artifact has a radiation damage component that does pure damage. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. Explosives have a 25% larger area of effect. Pure radiation damage is rare. +50% to poison resistance, -25% chance to get critical hits from robots, and bonus healing with certain items. -Better Criticals: While the description makes it appear as if your whole shot hits 50% harder when you score a critical hit, all that really happens is the critical portion of your hit gets increased by 50%, not the whole shot. player.setav speedmult X Where X is your speed. The additional point granted by the Endurance implant does not count toward the total. [12], A wide variety of tools have been created to monitor the presence and intensity of radiation fields. Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. Adds recipe. -Rad Absorption: As if rads already weren't a problem in FNV, this perk only cures 1 rad per 20 seconds which is insultingly low. Considerably more ammunition in stockpiles. This Perk cuts the damage to your limbs by half. Overview Fallout: New Vegas uses the same radiation mechanics as Fallout 3, and retains several of its perks, such as Lead Belly, Rad Resistance and Rad Absorption. The DT does scale with your survival skill and you can stack both whisky and wasteland tequila for a 15 DT defense bonus but this is still lackluster compared to other perk. No Sneak penalty for using Pip-Boy light. Weapon Strength requirements are now 2 points lower than normal for you. Contents 1 Overview 1.1 Broken Steel and Fallout: New Vegas Overview Broken Steel and Fallout: New Vegas Gameplay articles: Broken Steel, Fallout: New Vegas Radiation level slowly decreases automatically over time. Damaged books become blank magazines; can copy existing magazines into blank magazines. Description: The bonuses granted by skill magazines last three times as long. In a companion build however this perk is pretty good granting your companion 50% damage resistance. This perk also trivializes Dead Money so take it if you struggle with that DLC (but don't use any of the autodocs since they will cure all your rads.). Conversely, the loosening of corporate regulations as the Resource Wars grew in intensity led to an increase in illegal dumping in various sites across the United States as a way for corporations such as Mass Fusion to increase their bottom line at the expense of the environment and the society. -Full Maintenance & Old Valquero: Making your weapons almost indestructible is neat and on paper Full Maintenance is the clear winner here but regular maintenance is usually good enough on its own and allows Raul to also get the Old Vaquero perk which makes him more effective with revolvers and lever action rifles. 15% for Unarmed or one-handed melee, 30% for two-handed melee. Since most weapons will overkill your enemies by a significant amount, this perk doesn't even decrease time to kill in most fights and even if it does the maximum amount of time you will save is 5%. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. There are five major ticks (200, 400, 600, 800, and 1000 rads), with minor ticks at multiples of 66.67, e.g., 67, 133, 200, 267, 333, 400, etc. At least this perk lets you save time on maxing out your character. The radiation-induced mutation is behind many of the staples of post-War United States, such as radscorpions, geckos, spore plants, and brahmin. -Old World Gourmet: You get some bonus health out of specific food and drink items. The condition of weapons and armor decays 50% slower. -Run n Gun: This perk is nice in pistol builds since pistols get to move around at full speed when drawn unlike rifles making them great for kiting melee enemies. -Hot Blooded: Useful only if you're trying to hit the highest dmg possible. -Night Person: Like all other situational SPECIAL granting perks, this one is not worth the chore to maintain. . Most doctors will flush the rads for 100 caps. This Perk raises your Hit Points by 30. This perk is very useful for high damage energy weapons like the gauss rifle to decimate groups of enemies. But some life forms have been living with Gamma radiation exposure for two centuries now, and they've adapted. This resistance is applied to all sources of radiation, from the external environment to irradiated consumables. Rad Resistance Given that crit boosters stack multiplicatively this perk will allow your pistols to hit quite hard when they crit. Over the course of the storm, lightning periodically strikes and causes a brief spike of radiation in the area, peaking around five rads per second for about one second before steadily decreasing over the next several seconds. This reduction in yield results in a much larger proportion of the fallout being deposited in the lower atmosphere, and a much faster and more intense deposition of fallout than had been assumed previously. -Cannibal: This perk would be playable if not for the long animation that occurs every time the player eats a corpse. This Perk will reduce radiation poisoning by contaminated drink or food by 50%. -Whisky Rose: Immunity to alcohol related debuffs and DT from very specific types of alcohol great who cares. Deal +3%/+6%/+10% damage to super mutants. Combine this with Travel Light for even better kiting. When passing through a radioactive zone, or being attacked by an enemy with a radiation attack, the players can obtain rads, except for The Ghoul who instead heals HP equal to Rad damage. Only useful for roleplaying purposes. -Atomic! This is important because some weapons do pure radiation damage that ignores radiation immunity. A full body dose that would instantly be fatal would have to amount to several tens of thousands of rads, as exposure to as much as 30000 rads could take 48 hours to prove fatal. [15], Radiation is harmful to living organisms. Hit level 50 faster so you spend less time getting molested by enemies that scale harder than you do. -Demolition Expert: Just a standard damage perk. -Toughness: You become harder to kill simple as. VATS still sucks but if you're building around it take this perk for rifles. Just shoot/burn/stab them like a normal psycho and ignore this perk. While it does have a worse skill requirement than hand loader does (repair vs science) it makes up for it by allowing the player to recycle full energy cells while handloader only recovers casings. There are rumors that DLC heavy/medium armors can be used with this perk since it checks a blacklist of armors rather than the quality of armor the player is wearing and DLCs have trouble interacting with each other, but I have yet to test this. 2. -Spotter: Ranking spotter this high is purely my personnel preference, but being able to see enemies from really far away is a godsend for sniper builds, especially since everything just blends together in this game color wise. The player can moderate radiation exposure by increasing radiation resistance with Rad-X (effectiveness scales with Medicine) and radiation suits. -Commando: Its grunt but for rifles. Traps do not activate and you are given a stealth increase. In Vault 101 on July 13, 2268, the public announcement system reported the level of radiation, "Current radiation level - 0 rads, as always. Another fun use for this perk is for travel, get a war club with the honors mod from Honest Hearts and spam forward power attacks to move faster than your character can run. Keep holomessage from Elijah after Veronica unlocks it. Deal an extra +1%/+2%/+4% damage to all enemies. - The Professional: Boosts all crits not just sneak attacks so it gives a decent damage bonus to crit pistol builds. The accumulated radiation can be removed in a variety of ways: Radiation can be resisted by equipping certain types of apparel, such as radiation suits or power armor. Regular Perks. -Hunter: On crit you do extra dmg to the easiest enemy type in the game as "creature" only counts things like bighorners or molerats. +10% damage and unique dialogue options when . Throw in Melee Hacker and Rushing Water to become speed. Plus you can just sleep in your own bed to gain well rested so the usefulness of this perk is quite limited. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. Fission products and irradiated particulate are lifted into the atmosphere by the rising fireball, and whether they are deposited locally or globally depends on the strength of the explosion and its location. The effects of addictive Chems last 33% longer. Radiation poisoning is not influenced by damage bonuses (such as from taking Psycho). -Walker Instinct: What is it with DLC perks giving shitty conditional SPECIAL buffs? It grants a 10% chance to find around 100 caps in a viable container which is nothing. Useful if you want your character to be a master of everything. Enables you to create special explosive recipes at any workbench. Can make one extra attempt to hack a locked-down terminal. Thank you and enjoy. [30] Most mutated lifeforms are similarly immune to radiation but may become "glowing" by accumulating exposure, with a distinct green glow accompanying them, together with a radioactive "cloak" that poisons their surroundings.[31]. Armor mods (Treated, Resistant, Protective, Shielded) offer increasing Radiation DR. 1 gray means 1 joule of ionizing radiation was absorbed by 1 kilogram of matter, so 1 rad means 0.01 joules of radiation was absorbed by 1 kilogram of matter. -Jury Rigging: Makes repairing your weapons (and more importantly armor) much easier, and it should for a whopping 90 repair requirement. F: Junk Rounds, Friend of the Night, In Shining Armor. This is due to the nature of nuclear fission used in the bulk of nuclear weapons during the Great War. Makes weapon equipping and holstering 50% faster. It is equal to 0.01 gray. Radiation is represented as a red bar on one's HP bar, going from right to left. With the first rank, hostile animals become neutral. That being said if you aren't a nerd who plays this game way too much and doesn't know where all the mines are then this perk is a solid C tier. Regardless, this perk is mandatory in critical builds so take it if you're running one of those. See what I've said about every other conditional SPECIAL buff. One can get up to a total of 25 non-challenge perks with all four DLCs installed. While irradiated you regenerate AP faster up to a 50% boost at the 800-900 AP range which is quite good for a VATS build. However as the intensity of radiation drops, so does the rate of decline. However, because of how much faster Rad Child heals, this perk almost obviates the need for sleep, as waiting one game hour will restore 240 to 960 health. The river below the Pitt Bridge reaches 600 rads per second, and is fatal due to a lack of ability to leave. [6], The prevalence of radiation in the post-War world is due to fallout, deposited by nuclear explosions. : Allows melee builds to stunlock their enemies until they die. Radiation only applies to the player: Any non-player characters do not gain rads. Please enjoy and leave me a comment if you would like to see anything else ranked. Explore every inch of the Wasteland when you fear no radiation. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. This perk gives you an implant that continually irradiates youso you don't have to hunt around for radiation if you have the ATOMIC! -Swift Learner: This would be a D tier perk if the other D tier perks weren't even more useless. Rad Resistance is a perk in Fallout: New Vegas . This perk makes VATS Plasma a viable option but outside of that specific build there is no reason to take this perk. Only regular perks may be selected during level up. [14], Radstorms are natural weather phenomena that occur throughout the Commonwealth and in Appalachia. Also allows access to the cheapest craftable grenade in the game, MCF grenades that only requires 3 microfusion cells to craft. Fallout: New Vegas Massive lag from Glowing Ones/glowing radiation goop DeathSnipe777 7 years ago #1 So I'm having a problem. Raul's rate of fire with revolvers and lever action firearms is increased by 33%. Boosts melee critical damage by +50% (the description incorrectly states the bonus is 150%), -50% limb damage from animals, mutated animals, and mutated insects, +25% to. Combine this perk with Set Lasers for Fun and Light Touch for a 19% crit chance on the gatling laser turning it into one of the most over powered weapons in the game. -Eye for an Eye: Just because crippled limbs are easy to deal with doesn't mean you should break all your limbs for a damage boost. Unlocks special Nuka-Cola recipes at the workbench. As you might imagine, the nuclear fallout that ended the world left behind some lovely radiation as a parting gift. -Four Eyes: This perk decreases your base perception by 1 while granting you +2 as a buff if you wear eyeglasses meaning that it becomes harder to hit SPECIAL threshold for perks. +10% damage and +10% V.A.T.S. Fallout New Vegas is a game developed by Obsidian Entertainment and published by Bethesda Softworks. Perk -Small Frame: +1 agility for a relatively minor downside isn't bad, but given the opportunity cost of missing out on other traits I wouldn't bother with this one. Reaching 0 HP with radiation damage means the character is dying from radiation poisoning and cannot be stabilized until radiation damage is removed. The only use for this perk is against Cazadores and Radscorpions, both of which have poison and are a bit tougher to kill. [6], Although the United States Armed Forces taught soldiers that nuclear fallout would clear out within two to four weeks, resulting nuclear fallout would not clear out for far longer,[7][8] ranging from weeks to decades. The icing on the urinal cake is that BENT TIN CANS ARE NOT USABLE FOR JUNK ROUND CRAFTING, YOU NEED 5 PRESTINE SHIT CANS JUST TO MAKE A SINGLE BULLET. +10% damage and unique dialogue options when dealing with the opposite sex. If this perk included abominations it would be usable but it doesn't so skip it. You can't see it, you can't hear it, you can't even smell it. At max level, it will cause instant death. Now. -Silent Running: Makes you sneak even sneakier. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips. It has the same appearance as a normal radiation suit, but has 33% higher radiation resistance. -Scrounger: Not nearly as bad as cap collector, but making money is trivial in FNV and so is buying ammo. Ways to remove radiation poisoning: Fallout 76's rad system is much the same as Fallout 4, apart from the fact that the more irradiated the player character is, the higher chance they have of getting a mutation. C: Black Widow/Lady Killer/ Cherchez La Femme/Confirmed Bachelor, Intense Training, Swift Learner. Only take for the funny dialogue options given in Honest Hearts. -Nerves of Steel: Getting back AP faster is good for any player that utilizes VATS a lot. 10 ; Fallout 76 CC-00 Power Armor. This mod will cause radiation to damage your . Your eyes adapt quickly to low-light conditions. The rule is accurate to 25% for the first two weeks and is accurate to a factor of two for the first six months. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. Deal +3%/+6%/+10% damage to mutated insects. -Light Touch: The critical bonus on this weapon is unaffected by your weapons critical multiplier making this a solid choice for fully automatics and by combining this with Set Lasers for Fun and Laser Commander you can get a 19% critical hit rate on full auto laser weapons allowing them to shred. This perk will solve almost all healing issues your character may have. Effects Upon getting any sort of radiation sickness, health regenerates, the effect becoming more powerful with every threshold reached. with every subsequent attack on a given body part queued. Raul, return to the way of the vaquero ending of. All non-player characters are immune to radiation. This is my comprehensive perk tier list including traits and companion perks. Being attacked by radscorpions and ghouls will also inflict radiation damage. Doesn't help you see at all just makes everything less pleasant to look at. Does not work on fully automatic weapons so keep that in mind. The Endurance stat encompasses a lot of skills and perks in Fallout: New Vegas. -Rapid Reload: The faster you can reload, the faster you can get back to shooting enemies resulting in a decent DPS boost during fights that go beyond a single reload. Even if you aren't running a shotgun build you can always just take this perk, grab a riot shotgun and cheese your way through almost every fight in the game. Reloading in the heat of battle can be annoying, but there are many other great perks to be chosen. -Light Step: All mines are scripted in FNV meaning with enough playthroughs you'll remember where they are rendering this perk pointless. Short-lived isotopes release their decay energy rapidly, creating intense radiation fields that also decline quickly. Safety barrels, chemical barrels and general. Poison immunity, -50% chance to get critical hits from robots, and lesser bonus healing with certain items. -Heavyweight: Allows you to weapon toolbox easier without having to worry about carry weight. but the requirements just to get the perk(70 survival) kinda pushed me away. This rad count causes the effect of "radiated" to appear. The rad status can also be checked in the Pip-Boy to see rad resistance and rad level. Very useful for grenade and explosive builds. When Vault-Tec created their vaults, they equipped them with sensors that could detect radiation levels. -Cowboy/Grunt: Generic DPS perks nothing specials here. With this perk, your radiation level will decrease by one rad every 20 real-world seconds so long as the player is not currently being exposed to radiation (standing in radioactive water, for instance) - the perk will still be reducing the radiation but the new accumulation of rads will more than overpower . -Hand Loader: Allows for crafting of hand loader ammunition which is a significant upgrade to the default ammo on most weapons. However, the road itself offers varied areas like collapsed buildings or caves. 2. As such, nuclear fallout is usually deposited completely within months at the most. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. [10] The entire region surrounding the Glow was contaminated, as discovered by a Hub trader who tried to explore the region in 2158, only to perish.