When you start seriously thinning their numbers, enemies will start fleeing. Next, you will have to return to Bartholomew to help him in the battle against trolls (go to the Lone House location). Continue north and turn west at the crossroads. Buff up heavily. Summon Kanerah again and have her make Mobility checks to get back up to the tower and down again for a few free XP. Cast Resist Lightning (Communal) before you go near it, however. Head outside into the square. Go to the left bank of the river where you will find a hard-to-spot (for you, the player; the DC is 7) cache containing a Shard of Knight's Bracers (2/10). This one, special fish will summon an Ancient Wyvern for you to fight. A woman named Jenna Tannersen will appear in your throne room around this time. Do not cross yet. Search a nearby body for some minor loot and a Greatclub +2. After disposing of them, head down to the end of the path where you will find a dead body with some minor loot. Try visiting his house before he was in danger (Maybe that would solve it). This will take you out of the sequence and give you another chance to quick-save. Examine the box next to the cart. Go across to the other side of the village where you'll find two Lizardfolk, Tassath and Shalur, near a vegetable patch, arguing. When you get there, make a note of the Overgrown Pool location a short distance to the east. If you tell him he's a threat to himself, you can give him various reasons why he should die. Head through the door on the right to reach another balcony. Leave the cave and cross the bridge. You can follow the corridor round if you want - there are a few enemies to kill and traps to remove but also some doors that you can't open at this point. You may want to return to your capital to rest up and unburden yourself. If you met him on the road, you will find Rashor here. Stefano Moskoni is an annoying Pitaxian who has come to deride your efforts. It's hard to make out among the dead bandits, but there is a body on the floor with a Melted Shard of a Ring (2/13). When you're travelling the world map, you might bump into this guy. Be sure to buy the Bag of Holding in his stock - you should easily have enough gold. He tried to curse you! You are looking for the "[Lore (Religion) check passed]" option which is required for the best outcome for Harrim's personal quest. Continue south and clear a pair of traps (DC23 and DC21) from outside the double doors leading west. Back home, browse Hassuf's wares and buy the Onslaught Jambarts which are part of Dragn's armour set. There is a trap at the bottom of the nearby stairs so don't go down there at this time. Hostilities will ensue. You will spot the Lonely Barrow to your east, but this is a bit high level for you now. Pick up a Torag's Pendant from the floor and look for a chest on a raised ledge. Bring up the map and you will see a building labelled as "Sartayne's house". There is another path up the hill here. Continue north to face off against a dangerous group of enemies: a Branded Troll, three Trolls, a Kobold Boomsayer and a couple of Kobold Archers. Again, a dose of Inspire Competence can help make it safe. Not yet you're not. Hostility ensues. Backtrack and continue west. Backtrack to the main road and start cautiously making your way south. Guess what comes through. [4] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018. You may want to being Harrim with you and have him memorise Delay Poison (Communal). I'm inclined towards the Chaotic Neutral response. You may want to buy the Trapspringer's Gloves from Hassuf first. It also has DR 10/slashing so equip slashing weapons. You will be attacked by three stealthed Ferocious Worgs and a Greater Werewolf. Buff up mildly. Loot a nearby body the a White Cog-wheel Ring, a Handaxe +1 and a Bandit's Letter which makes for interesting reading. Haste and Heroism help as does True Strike. Return to where you were previously and continue north. Continue north and you will spot a log among the trees containing another Taldan Warrior's Dog Tag and minor loot. Again you have a number of responses. All trolls spend most of their time hunting for food, as they must consume vast amounts each day or face starvation. On your way to the leader you will be able to decide what to do with the trolls kids kill them or let them be. Tell that the Scythe Tree has been destroyed for an XP reward. Your only lead for the time being is the witch's hut in South Narlmarches which you've doubtless passed several times already. At the same time, you will learn about the existence of Hodag a monster that Amiri requires in her personal quest. The main quest would bring you here shortly but since you have time to kill and you're already here From your starting point in the north of the area, head south a short distance and you will find a cache with a Torag's Pendant, something else that Storyteller will buy off you. Jubilost with acid bombs is a reliable damage dealer as is Octavia with Magic Missile. If you come back later, there will be three Dire Boars here. In preparation for later events, you may want to buy a rope and a crowbar as well. but tells you that others are now trying to open the box and that they can be found in the cave in the northwest of the village. If the RNG screws you over, reload. This is not a particularly wise choice and will cost you the services of Ekundayo. If you search the various containers you will find minor loot and a new recipe, Fish-on-a-Stick. 3. Since they come from all sides, the archers can really catch you on the hop. STR: 16, DEX: 20, CON: 14, INT: 10, WIS: 13, CHA: 10. Jaethal will find a note bearing the symbol of Pharasma among Enneo's abandoned possessions. pathfinder: kingmaker bartholomew release troll. When you return to the throne room, Kesten Garess will tell you of Troll sightings in the Narlmarches and suggests that you investigate the rumours yourself. The book is a quest item for Bokken while the Skymetal is the first in another relic set. Use acid to kill the Branded Troll. Jhod tells you that Remus (the mad guy who told you where Tartuccio was in the first act) has been spreading fear among the people. Pathfinder: Kingmaker - Troll Trouble Walkthrough After completing the initial quests in your log, you'll enter the free roaming portion of the game with no main quest to take care of for awhile.. Don't cross at Ford Across the Skunk River. If you brought Jubilost along just to see the ruins, it may be worth a trip back your capital to change to your first-choice companion. Pathfinder: Kingmaker is an isometric role-playing game developed by Cypriot [2] [3] studio Owlcat Games and published by Deep Silver, based on Paizo Publishing 's Pathfinder franchise. However, if one fails, you can attempt another. If you kill him, you can grab some modest loot. He is speaking to someone named Amalia, who is an adherent of the cult. Stinking Cloud will disable out the mass of them. The round container neat the otther door contains a Taldan Stirrup (1/5) and a Ring of Luck. Move your party to the right of the coffin before you attempt to get the lid off. It doesn't sleep on a pile of gold, but there is a body in its lair with some fantastic loot: a Flaming Earth Breaker +2, the Taldan Whip (2/5), the Professor's Hat and an Extend Metamagic Rod. Anyone affected should simply get out of the way when they are able to move so that they don't end up killing each other. Note that the Lawful Good response really does lead to no reward. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Trickery, Stealth, Knowledge (World), Perception, Use Magic Device, Poison Resistance +2; Discovery: Precise Bomb, Elemental Focus - Water; Infusion - Extended Range; Point-Blank Shot, Shroud of Water; Wild Talent - Kinetic Healer, Elemental Overflow; Infusion - Kinetic Blade; Precise Shot, Metakinesis - Empowered; Infusion - Torrent; Deadly Aim, Mobility, Stealth, Lore (Nature), Perception, Elemental Focus - Fire; Infusion - Burning Infusion; Point-Blank Shot, Metakinesis - Empowered; Infusion - Extended Range; Spell Penetration, Athletics, Mobility, Stealth, Lore (Nature), Perception, Favored Enemy - Giant Humanoids; Point Blank Shot; Precise Shot, Endurance; Favored Terrain - Forest; Weapon Focus (Longbow), Favored Enemy - Magical Beasts; Boon Companion, "We tried picking a lock" (Trickery 25 - Octavia should manage this without too much difficulty), One of us tried to jump onto the cart (Mobility, followed by Lore: Nature), "Precautions were definitely in order" (requires rope), "We talked it over and chose a volunteer", "jump to the other side" (Mobility 15), "Trade Agreement with Mivon" if you persuaded Dalton to trade in your barony, "Research into the Nature of Curses: Tartuk" if you learned of Tartuk's curse, Decent Perception or the Wand of Find Traps. This is worth a visit for a decent bow for Ekun and a new recipe. They are, however, susceptible to Stinking Cloud. And still do. Go west along the northern edge of the map. When you reach the junction that goes south to the Bridge Over the Gudrun River, head northeast instead. If the player returns the Black Whip to Bartholomew during Guiding Beacon and didn't force him to release or kill Dimwit then the player may recruit him as an advisor; Bartholomew can serve as Treasurer or Grand Diplomat. He will hint that he can make something truly amazing if only he could get his hands all three volumes of 'Of Transmutations and Bodily Poisons', initiating his artisan's quest. There are two locked chests (DC23). At some point, you will see a notification pop up. You can attack right away or you can speak to him which leads to a number of options. Open the chest for the Soot-Blackened Hammer (5/5) and a Shock Frost Heavy Mace +1. The only other bandit who is a remote threat is the 8th level Fighter. It will be called Troll Lair afterwards. This is part of another relic set and another one you won't be completing for a good, long while. You will also start to find Dizzyhead plants. These aren't too bad by now. You may want to have the character with the highest Persuasion skill down a Potion of Eagle's Splendor and quicksave. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. A nymph will appear and then sic the monster on the main character. Return to the world map and make your way southeast from the Ruined Watchtower. Head east from the Silverstep Grove. If you succeed at a Knowledge (Arcana) check, you will figure that it's an invisible creature controlling the child telepathically rather than a spirit possessing him. You can make a Knowledge (World) check (DC23) to decipher the central pillar. You can't explore the rest of the level from here. Search the undergrowth nearby for a Taldan Warrior's Dog Tag. Afterwards, you can loot Vesket's body for his key (if you couldn't open the chest earlier), his unique trident, Bound Thunder, a suit of Hide Armor +1 and an Amulet of Natural Armor +1. Protection from Evil is useful and Blur / Displacement on your front line fighter is essential. Return to the Old Beldame and give her the plants and berries that you've gathered for a reward. Afterwards, select "We tried to pull the cart out". Barge past him and check the locked container (DC18) next to his house for a couple of scrolls among other things. You're not able to do this if you chose another option earlier. Climb down (Athletics DC8) and take out the Ferocious Manticore in the courtyard. Another trap. After some smack talk, Tartuk will summon some more kobolds on the other side of the river and Haste them. Dpeak to Fashor who's standing by the animal pen. Afterwards, loot the dead trolls and then check the boxes and crates by the cart for a Token of the Dryad and various cooking ingredients. Go into the Clutch Hut next door and speak to Virish. To progress, head through the door to the north of the school room. Apart from the DR, he's not that tough. Take the trail leading east and at the next crossroads, take the southwest path. If not, cast Expeditious Retreat (if you can), drink a potion of Invisibility and head up the stairs by the Manticore. In the next room along is a locked chest (DC30) with the Hand of Magus Dann. The leader of the motley crew drops a Token of the Dryad while one of the other bandits drops a Heavy Crossbow +2. This basically tells you when you need to pay attention to the place. You'll find Amiri and Jaethal here if you want to talk to them. Go a short distance southeast for more wisp-on-wisp action (an Ancient and two War Wisps). Return to your capital and go to the Capital Square. I really disliked something that comes up later: (spoiler inc obviously) During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason" <thats literally what it says. They're not hostile, so position your characters strategically and speak to Ivar who will promptly change into a wolf himself. While you're here, grab the stash of minor loot from nearby. The quest will begin after you meet Jenna in the throne room (you will have to receive some visitors). After you've killed them, you will see a bunch of hostile Lizardfolk fighting a smaller bunch of non-hostile Lizardfolk, including a named NPC, Rashor. Do not go through the gate, because you're not able to target the Owlbear beyond (a stupid interface issue). A little further on is another trap and another patrolling Redcap. See here for the complete list of tasks and their rewards. Continue east and you will find a Spectre wandering around. This is not really a fair fight because Sinnet is much stronger than Valerie can possibly be by this stage. Speak to Corax and mention a reward and you will receive 400G. This will take a while because he has +20 to Fortitude saves and the DC starts at 20 and increases by 1 per round. However, if you are protected, they won't really be able to hurt you so you simply need to wait until your attacks connect. Return to the village and look for a man named Aysel who seems very upbeat about the Silver Dragon. If you are unable to recruit him, you can murder him.