"Welcome to Forgotten Hill Museum, a place where the past, the present, nature, art and the unknown are exhibited! Hanging up the poster on the nail directly to the right, the proper sequence of symbols is revealed with the camera, giving us a hint for a later puzzle. Press the buttons in the following order: 12313424. Download Forgotten Hill Disillusion: The Library for Android to welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Ignoring the sound, we examine the "Amazing Plants" book briefly before moving right inside this section where we can see two chains with rings at the end. Heading left to the end of the hall, we open the door with the beetle symbol above it. Using the camera for reference, we correctly position the skeleton and press the red button to open a compartment below the skeleton. Welcome to Forgotten Hill Museum, a weird place full of mysteries, odd characters, and obscure enigmas. Use the piece of paper on the slot at the top. This contains the music score for the final statue (the music stand) in the music room. The solution is actually very simple: reveal the top left and bottom right cards every turn. We finally can go back to the bookshelves and enter the secret passage (in the shape of a cyclops with a gaping mouth) for a last time. Use the axe twice on the test tube chamber in the same room. Using the camera on the desk below the pupil reveal carvings to aid us in our next puzzle. Beating him in all three rounds sends him back to hell with the others. We take the sheet from off the painting. Pulling out our pocket watch, the machine dinging once more before moving aside to reveal a secret passage. After pressing the red button, the compartment below this skeleton opens and within are hiding a poster and a knife. This item has been removed from the community because it violates Steam Community & Content Guidelines. challenge your brain by solving more than 60 original puzzles and riddles. Entering the wing, we go to the puzzle directly to the right of the tool door. But unfortunatley, this meat will not sat the nynchkuddy's hunger. Exiting the flower room, we take the camera out and solve the other skeleton positioning puzzle. Flipping back to the true reality, we see that the statue was hiding a scrap of paper with a solution we can use in the projector room in the false reality. This also causes him immense regret. It should be: 1x middle, 3x left, 5x right. Pan back left and enter the door on the right to the dining room. Top to bottom should look like: / \, \ /, \ , \. Twenty in total! Take the, Place the rat on the dish on the cupboard. The solution is the number of sides on each shape by largest to smallest: hexagon, pentagon, diamond, triangle. Use the eye on the lizard's eye slot. Use the pincers to cut the chain locking the power room and head inside. Flickering back to the true reality, we can see the nynchkuddy in stocks once more. The next game released is a prequel compilation, Forgotten Hill: First Steps. A scroll on the wall to the left of the door states that the library is the "central and oldest part" of the museum and this section's caretaker is Professor Jonah Thompson. Use the scissors on the pocket and take the. When interacted with, he requests a glass of wine. There are now; If you are unable to Pick up your items during the scheduled pick-up times, do Not bid. After filling him with enough rounds, he slumps against a wall, dead. It's a shame because I always find them so much more helpful than having to watch a video of someone else playing. Entering the exhibit hall once more, we go just outside of the jellyfish room. Using the puzzle solution from the plant room's table, we hang the frogs on their proper hooks, causing an ornament to lower from the ceiling. Seems the puzzles from before were just the beginning. Will you solve the mystery and escape? Switch back to dark dimension and pick up another. Zoom in on the bug on the wall spray the sweetener on the wall. Finally having uncorked the bottle and pouring the wine into the glass on the table (along with the draught), we return to Jonah. Opening the cage with pincers, the nynchkuddy within reveals that he is fearful of the monster guarding the cage and that it will be eaten if it tries to leave. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Escape Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Fourth nynchkuddy freed! Going once more to the music room, we place the flute into a statue's hands. Using the paper clue from the child statue, we arrange the books in order, revealing a hidden passage! Pan right until you are outside Adam Drakes room. Now able to see the scroll's true version, we learn that Adam was the captain of a brig named "Horror In The Night" and was a bloodthirsty pirate who drowned in the sinking of the "Horror", although his body was never found. Use the camera on the coin-less picture now and see a silhouette of a bug, so put it in the slot. Jacen Solo (grandson). Placing the sheet over another statue again gives us the solution to the projector puzzle. Returning to the projector room, we can insert the last two cards into the projector, giving us a sheet from the upper center drawer of the cabinet it rests upon. Exiting the room, we immediately give the fish to the Captain, who states that he was starving to death and proceeds to go cook it. The solution to this puzzle is the eyebrows on the skulls previously mentioned: middle/middle, up/down, middle/up, down/down, up/up. Go to the aquarium where you harpooned a fish earlier. In order to exit, we return to the false reality and immeadiately go to the "Sculptural Arts" wing and decend the elevator to floor "-2". Pan left and zoom in on the other puzzle. No matter, we merely switch to the false reality, enter the room, and use the crowbar to pry open the giant clam so we can now view the pearl we put inside it earlier. Hidden behind it is the "Sculptural Arts" map. Exiting the room and venturing to the right, we open the door with the reef symbol above it. Repeating the previous steps involving the first sub-floor, the only changes are that our monster poop has turned into topaz and the card we obtain in the false reality is now a green card. He challenges us to three final rounds of "The Devil's Game". Returning the bird to Abigail, she gives us a key as a reward. Trying to interact with the lightbulb tells us the bulb is burning hot and we can't obtain it with bare hands. Using the hints from before, we click certain quadrants of the map in order. Plug the four holes with the symbols (seen in the light dimension) corresponding with the photo we took earlier. Placing the score on the stand causes "Danse Macabre" to play through the speakers of the room (and throughout the halls of this section). Round 2: move right down, shield up right, move right, shield up right, shield left, shield down down left. Now able to click the scroll outside of the entrance, we learn that the caretaker of this section is Gustav Mellor. Upon being asked for the reasoning to his methodology, he replied that he was looking for the best meat to go with the wine he personally vinified. Switch back to the dark dimension and go to Abigails (the bird lady) room. Show all games in series. Flickering back to the true reality, we return to the owl room and chop the skeleton's head off with the axe, collecting the skull. However, it's wingless with gears exposed and its eye sockets are empty. Click the centre button to harpoon the fish and take the. Enter the room on the left. Enter the other door to the janitor's closet. Returning to the control panel next to the fish room, we can divert power back to the jellyfish room and via the control panel to the right of the jellyfish room, we can further divert power to the jellyfish exhibit itself. Play the bone xylophone according to the jellyfish colour sequence: blue, red, yellow, green. Recreate the piece of paper using the projectors: Switch to the dark dimension and input the code we snapped earlier. In Forgotten Hill Disillusion you will: - explore over 50 different locations . The mandrake directly to the right comes out of hiding and we collect it. Pan left and place the pear under the cage. Taking the pincers again, we return to the Flora and Fauna wing specifically the left door at the end of the hall that we first met Abigail in. Absolutely perfect! Pan right and place the head on the stake under the picture. Take the. Entering the flower room and changing to the false reality, we use our empty bottle to collect plant sap. After correctly solving the puzzle, we briefly change realities to the false one and head in front of the fish room. It's more or less: rectangle, triangle, vertical circle, cross, horizontal circle, flat line. The piece of paper shows the correct sequence. Changing to the true reality reveals that there is a doorway in between those lines we just need the code to solve it. Introduction: This game takes place a year after the events of Forgotten Hill: First Steps. Zoom out, and pan right twice to the small statue. Speak to Adam Drake for another round of The Devil's Game. Returning our tools, we take the silver key and the scissors in their place. Returning to the reef room and venturing to the left, a claw machine of sorts hides a key within. The solution is to point all six swords to the centre. The passage leads to a hidden room with a gallery of the town's founders, Jonah, a girl, a patient we met in the Colonel's Clinic, andthe Colonel and the Puppeteer without their masks as children. Steam Community :: Forgotten Hill Disillusion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. I was able to solve most of the puzzles myself, but some were too tricky or I didn't think them through. Re-examining the "Amazing Creatures" book, we read that the beetle, once ingested, causes a predator to explode. Venturing all the way to the left end of the hall, we enter the insect room. Going left, we take a mandrake from the demon boy statue's arms. Returning to the insect room, we use the filled bucket as a weight, allowing us to access another gear. She "died by hanging", assumedly not by her own hand. On this floor, we can see a table with a book to the left of the elevator. No worries, however! Even though this is just one chapter, they still managed to maintain the creepiness. After inserting the last tooth, a secret compartment opens in the center of the mouth and we retreive a drill from it. We continue the saga of Mr. Larson as he continues his quest for the truth, returning to the cursed place where reality exceeds nightmares. Press the red button to trap the bird and take the, Return to Abigail and give her the bird. Rearrange them to match the symbols under the skulls painting: Use the camera and look under the paining to find a red X. Going back to the elevator, we head even further down. No products in the cart. Pan right twice and enter the lizard room. As he digs deep into the past of Forgotten Hill, Mr. Larson meets disturbing new characters and experiences unusual incidents along the way. This is a memory match game and the cards move after every turn. Only Mr. Larson can save them now. Complete all the puzzles to learn more about the story of Forgotten Hill. Maryland network library produces podcasts The Maryland Library for the Blind and Print Disabled, an NLS network library, continues to produce two podcasts: Guest Hour and the Technology User Group. Sixteenth nynchkuddy freed! Pan right to the very end. Pan left again to where Jonah Thompson sat earlier. Taking the dagger, we stab the mandrake and take what seems to be a pear. Rapidly going from false reality, exiting the room, and changing to the true reality, we go to the far left of the hall (almost the end) and use this new paper to solve the picture frame puzzle. She gives you a. ZU VERKAUFEN! Now able to see the guard's true form (a rat-headed humanoid), we chase him throughout the various wings of the museum. Pan all the way left and enter the insect exhibit. Pan left again to outside the jellyfish exhibit. Placing the starfish into the door causes it to open. Enter and speak to Abigail Blumenthal for the next round of The Devil's Game. After they were bled and skinned, he would cook and devour them. In layman's terms, we just got monster poop. Go to the aquarium where the crab had a key and we drilled a hole in the tank. Round 1: move right up, move right up, shield right down, shield left down, shield left, shield right. Use the camera in the light dimension, so it takes a photo of the dark dimension. Going into the tool room by using our device briefly and flickering between realities, we can obtain knowledge for how to solve a puzzle and another article about more children kidnapped. If you believe your item has been removed by mistake, please contact, This item is incompatible with Forgotten Hill Disillusion. After closing the book and collecting the mouse trap next to the stove, we can now take the silverkey and use it to open the door to the left of the poster with the skulls. We return to the hall and venture right to the practice room, directly to the right of the sculpture holding the bowl of blood. Same as above, but Mr. Larson returns the crowbar and instead takes carpenter's tools with him (specifically a hand drill, a saw, and a hammer), allowing the player to receive a special achievment whose description states "Make the first step in your future occupation". Leaving the practice room, we dip our paintbrush into the bowl of blood (to act as "paint") and return to the kitchen room in the library wing. We take note that it's missing some teeth for later on. He asks if we have a ticket to that section and, once giving it to him, he bids us access with the hopes Mr. Larson will enjoy this next section. Where we last left off, we were at the lost and found booth. Talk to Jonah Thompson for the final round of The Devil's Game. After putting the artifacts in their proper places, the mirror moves and a new clover-ended key is ours for the taking. Moving right to the pillar between the projector room and the monster room, we place the head firmly onto it, causing a hidden compartment to open. Inside we see a shelf filled with various artifacts, a projector, a mirror, and a hole in the wall directly below the mirror within we hearsqueaking. At that horrifying realization, we go to the reef room to solve the puzzle of where to move the fish. ! Returning to the kitchen and heading right to explore further in the room, we can inspect a cookbook which reveals the snack consists of a sole ingredient; a rat (or as the recipe states, "the freshest meat from your pantry"). Zoom in on the cabinet on the right and use the piece of paper for the correct sequence. Specifically, by going to the "Forgotten Hill: Museum & Library". Revisiting the power control panel to the right of the reef and fish doors, we can use the puzzle hint to properly distribute power to the reef room. "After escaping Forgotten Hill, I have to find out more. Inserting the symbols correctly allows us to collect a large eye and a fuse. Inside is a massive fish skeleton, missing a bone. This was extremely helpful. Zoom in on the machine. After doing such, colored lights are triggered. Lighting up all of the red lights without being caught prompts the machine to ding and Balzhared to request to "hear the right ticking". We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. Click on the door and give the guard the ticket. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). We now can reenter the library. Using the saw on stocks allows it to escape, thanking us. Switch to light dimension to see the poo has turned into a, Switch to the dark dimension and take the. Forgotten Hill by FMstudios, a first-person point and click horror series centered on discovering the secrets of a disturbing town, debuts its fourth main installment. Feeding it the tentacle causes it to digest it and excrete it for us to collect. Start cooking. Placing it in the leftmost frame, we can use the spectrum diverter again, allowing us to obtain a newly visible yellow card from below the frame. Forgotten Hill Disillusion, the 4th chapter of Forgotten Hill main story, is a first-person point and click game with a horror and grotesque atmosphere, focused on solving puzzles and riddles in order to discover the secrets of the disturbing town of Forgotten Hill. Note the statue on the left through the camera - specifically the symbols on its chest. Back in the kitchen, to the right of the oven is a flea-spider. Use the scalpel on the creatures red/green lights to get two. However, Mr. Larson notes that trying to take it with bare hands would be a poor idea. Recreate the statuette using the projectors: Exit and take the elevator in the Lizard room to Floor -2 (unlock it with the key we just picked up). You can read our daily honest reviews and walkthroughs, play games, discuss about them. Use the eye on the blue fish for another hint. Taking our camera, we can see the posters behind the plant hide a solution to the placement of the skeletons in the hall. Give him the bottle of water. He gives you a, Use the six teeth on the skeleton and take the. Inside the practice room we find the "student" Gustav was torturing, complaining of a terrible headache. Going through the motions once more, the only differences this time are an emerald and our final red card. Reentering the "Sculptural Arts" hall, we return to the monster room. Once in their proper locations, a saw falls from the ceiling on a rope and we collect it. And, now that we have the coin, we can start up the Balzhared machine. This causes the top left section of the cabinet which the projector is on to vanish, revealing an oil can. Returning to the hall, we go to the far left once more and use it to cover the face of the Aztec statue that the seated woman is terrified of. This sound will haunt you for the rest of this section until you return the bird to her, audible wherever you go. We need to recreate it using the statues in the room. Rise of Pico. Valve Corporation. Memorise the picture here with the four fish and numbers/circles. He would torture his victims for for days, during which he would hammer nails into their skulls to stimulate various parts of the brain. Using the tool, we carve into the monster and take two buttons from it, killing it instantly. Using the photo, we can properly arrange the previously hidden symbols in order. We can finally exit to the exhibit hall. Place the mouse trap besides the mouse hole. Using the camera once more, we reveal a color sequence on the insect drawings. Use the sickle to cut the rope holding the statue up. Returning to the eye room, we take the cloth off of the cyclops' eye and stuff it into our inventory. Type 12 into the numbers display and press the top right button to move the #12 fish to the far left slot. This item has been removed from the community because it violates Steam Community & Content Guidelines. Returning to the "Lost and Found", we replace our pincers with pliers and head over to the Scupltural Arts wing. Entering the room with the guitar symbol, we see four marble statues. Fifth nynchkuddy freed! Get caught and you have to start again. After he moves away, we now have access to the fish room. On the desk is another paper with a puzzle solution. Solution: 6 lights = V+I; 4 lights = V-I, 8 lights = V+III, 10 lights = V+V, 2 lights = I+I. On the poster above the table is a pistol, ready for the taking. Give the prisoner more water. Ask your Forgotten Hill Disillusion: The Library question for Android and get answers from real gamers. Pan left to the first area and cover the statue on the right with the cloth. Within, we finally meet Gustav (whose true form briefly flashes) and his pupil. Zoom in on the screen and use the card on the projector with two circles. This is a solution for a later puzzle. After inputting the symbol properly into the projecto, the last section of cabinet opens. In dark dimension, pan left and press the upper right symbol three times (as shown on the piece of paper). You find yourself in the Forgotten Hill Museum, exploring the exhibits and solving riddles and puzzles. Jonah, ever one to make things more difficult, requests we makehim a crispy snack before he can sample the wineand hands us a silver key. Forgotten Hill Disillusion Walkthrough 6788 7 2020-03-24 05:33:48 00:01 / 00:16 youtube Forgotten hill up ~ Forgotten hill We can take the gloves to remove the beetle. Upon unlocking the drawer, we receive a sharp pencil. Back to the music room, we insert the green card into its corresponding stand and get a heart. With ornament ready, we return to the ticket stub room and place the ornament on the door to the right of the scarecrow. Use the fossil on the upper left display and solve the jigsaw puzzle. Leaving the room and going into the insect room, we can use the puzzle solution paper to tell us the button sequence. Using the position of the figure statues hidden in the projector room and next to the mouth sculpture, we can take the sheet to their larger counterparts and properly adjust their positions in the correct order. 24.7K. "Anakin's fans strike back". So move the arms to a down/up position, pull the rope, move the arms to the up/down position, pull the rope, etc. 7.7K. Welcome to Lost & Found. Hang the bucket on the hook on the right to raise the middle frame. Switch back to the dark dimension and place the skull on the plant that leaked sap in light dimension. But above all, will you survive? The man (Adam Drake) wants his fish. Zoom in on the desk code again and this time use the code on the piece of paper: triangle, triangle, pentagon, diamond. Going all the way to the right, we see a cross between two doors. Raise the curtain. He challenges us to three rounds of "The Devil's Game" Beating him in all three rounds sends him back to whence he came hell. Immediately inside we see a sort of angler fish who, when interacted with, moves around seemingly randomly. Switch back to the dark dimension and read the newspaper article for. Return to the music room in the light dimension. Exiting the owl room and returning to the janitor's closet, we can use the gloves to remove the lightbulb. Forgotten Hill Disillusion: The Libraryis an intriguing debut to a fascinating chapter, revealing more about the background of FH and thrusting us deeper into this rich yet grotesque world. Using our photo from earlier, we can put the stakes in their designated holes. The task at hand is to save 20 children who are trapped throughout the museum. Zoom in on the panel underneath and drag each symbol to the correct row. Returning to the flower room, we feed the beetle to the carnivorous plant, leaving only the stem remaining. Forgotten Hill Disillusion: The Library Questions for Android Home / Android / Sub Menu. October 2, 2021. well the things were not how i was waiting but the game was good, wanted put poison in the wine, the flea was funny, i wanted put the killer flea in that . Forgotten Hill Disillusion Achievements + 100% Walkthrough. Use the wine on the glass on the table. We open the door with a fish fossil symbol above it. As assumed, jellyfish wait within and below one of the tanks is a shark tooth. All other content is Copyright 2003-2023 JayIsGames.com. Using the clue the caged creature provided us and common sense, the ticket to the last wing of the museum is ours! Returning to what we previously thought was the mouth statue, we can obtain a code from it (as stated in "The Incredible Inventions of Mr. Clockwork"). Going to the room to the left of the bowl of blood, we use the key to free the 8 nynchkuddys from their shackles. This book, entitled "Forgotten Hill Museum Sculpture Collection", gives us information on all of the sculptures we've seen thus far and those we've yet to see. When successful, the wood panel disappears and we collect a crowbar. Forgotten Hill Disillusion: The Library has 2 likes from 2 user ratings. Click the dials in the order the jellyfish were shocked: blue, yellow, red, green, red, blue, yellow. We can finally open the cage via the silver key and wait. Jonah was, like the others, a serial killer who had at least seven known victims. You need to sign in or create an account to do that. And then coloured circles with the colour of the symbols: red, grey, green, yellow, blue. Pan left three times and enter the projector room. Pan left back to the first room and enter the insect exhibit. Drag the magnifying glass to determine which symbols in each column are 'moons'. Rearrange the stuff in the shelf to match the projection. ! Awesome work! Getting our code, we take it to what we thought was the angel statue, inserting it into the panel above.