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Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Lastly, use Keen weapons for their bonus to critical hits. Press question mark to learn the rest of the keyboard shortcuts. what do you recommend having in your party ?! Guardian will allow for Force Jumps; this prevents players from having to sneak all the way to an enemy. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. There are also concussion, cryo, adhesive, poison, and sonic grenades. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. I was tempted to be a Sentinel/Weapon Master, but at the same time I feel like I want to continue my same character from KOTOR 1 and stick with Guardian and then continue the pure brute melee, so Weapon Master. Both builds will trivialize the end boss. That bit about using Kreia and Force Chain to get the effects of Force Speed on yourself is brilliant. The best implants generally need 16 CON. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. The Electrical Capacitance Shield makes players immune to electricity - including force lightning. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. 5. Share More sharing options. These skills are highly recommended. +2 Attacks per round! How did Obi-Wan kill Grievous again? Guardians suck compared to Sentinels and Consulars. And thats why weve written this guide. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. This opens up dialogue options that are not otherwise available. After By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Scout is a good pick for this build due to the implants; some other feats that complement this build the best are Force Immunity, Toughness, and Conditioning. I'm actually doing a cross-class character with a Guardian and a Master hybrid. He has co-authored several published works, including Future Imperfect and Tales from the Grimacing Goblin. Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. This doesnt take into account your characters Unique crystal bonus as its variable. I chose to go with single lightsaber because of the Defense bonus from Dueling. I wasn't ignoring you. Make sure to throw a point into the physical attributes (STR, CON, DEX) from time to time too. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. The Scout is the best class for this build due to its Uncanny Dodge feat that reduces the DC (Difficulty Class) of throwing grenades accurately. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. Top work on the concept,presentation and delivery. so . Feel free to critique it with better sacrifices needed in keeping 13 and 17 onto skills after buffs for a soldier guardian. Why pick anything other than a plasma sword that can cut through almost anything with ease; however, if a character is built around using blasters they can be just as deadly. This is the character to pick if you want to focus on Force powers over combat. You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. This guide is awesome. Dexterity isn't as important as Strength, although it still needs some attention during Character Creation. Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. I have conducted scholarly research on, and written about, the use of ballooning for reconnaissance purposes during the U.S. Civil War, tort reform, voter initiatives and referendums, the formation of civilization, Ancient Rome, Mesopotamia, and the major religions. Limited Run Games shows off three KOTOR II physical versions, KOTOR 2, Obsidian's Star Wars RPG, makes its mobile debut today, Roblox Black Friday deals and mobile game bargains this year, Pokmon Violet is beating Scarlet in the popularity race, The titillating tail of Genshin Impacts Ms Hina, Gorou, and Itto, Pokmon Violets Ceruledge is catching the attention of trainers. It allows for easily tripling the damage of weapons, and shouldn't be underestimated. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Wow! WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. And can you use jedi powers with it? You dont have to pick one in fact if youre a Jedi Consular you might want to stick with what youve got. Connect and share knowledge within a single location that is structured and easy to search. Hokey religions and ancient weapons are no match for a good blaster at a player's side. Now, in KOTOR2, I would switch my stance and go with a dex build. Always, always, ALWAYS get Master Speed. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. The Speed Demon build is designed to speed across the battlefield with such speed that the enemy won't know what hit them. This is a link to the guide, but be warned that, contact me through Reddit (/u/TangoSierraFan). rev2023.3.3.43278. Wisdom will comes in use for few of those Dark Side Powers this character has. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. However, the Critical Strike build becomes one of the most powerful builds during late-game play. The best answers are voted up and rise to the top, Not the answer you're looking for? the time your max level (20). Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. Play a consular so you can use aoe attacks or at least use master speed, dual sabers and flurry. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. A player can focus on blasters, grenades, or lightsabers. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. 2 Award Favorite Share Introduction I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. This guide concerns itself with the Guardian build, a class suitable for players who enjoy raw combat with a lightsaber as their primary means of offense. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. Of course, players can tweak all of these suggestions to their heart's content. When you hit level 15 you can pick a prestige class. Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. This is a good build to spend some (17) points on Repair to get HK 47. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. His amazing 10 dextery also means he'll be getting hit a lot if he wears the Miner Outfit. There are three different potential starting classes to pick from. If armor, what powers should he take? For this build, players will want to start as a Scout, and then choose the Guardian Jedi class. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. Theyre going to get Force Powers on a regular basis, and get more Force Points to spend on them as well. Flurry will give you 1 bonus attack per round without any drawback. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. The only power that is an absolute must for your build is Master speed. Espaol - Latinoamrica (Spanish - Latin America), http://www.gamefaqs.com/xbox/920194-star-wars-knights-of-the-old-republic-ii-the-sith-lords/faqs/37036. Playing as a Jedi almost impulsively makes players pick the lightsaber as their main weapon. Wisdom should be maxed-out for maximum Force points. By Commandercup July 13, 2008 in Star Wars: General Discussion. RELATED: Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked. Players can choose from a range of active and passive Feats that will aid them on their journey. Slinging Force powers and swinging dual lightsabers. Repair will increase the components you get from breaking down items. this because it can really optimize your character. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. Strength ------- 14 Dexterity ------ 14 Constitution -- 16 Intelligence --- 8 Wisdom -------- 12 Charisma ------ 10 STRENGTH: Strength is the most important to you as a Jedi Guardian. Basically, theres everything you need here to make sure youre playing Knight of the Old Republic 2: The Sith Lords as the most badass Jedi or Sith you possibly can. It would help if you paired the build with offensive force abilities such as force choke and force storm. What Is the Difference Between 'Man' And 'Son of Man' in Num 23:19? Force Powers are simple. Is there a single-word adjective for "having exceptionally strong moral principles". She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. It does present different conversation options from the Mind ones, and sometimes yields better results. The games recommended is a good way to start. For your crystals i always use my characters unique crystal and the Solari Crystal +3 damage +3 attack and 1-8 damage on dark side opponents. I wanted to try my hands on heavy armored character, because thats what Ive never did before just because of the fact, that you cant use most of the Powers. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. You need to sign in or create an account to do that. guys. And general advice for someone playing as one in KOTOR II? Awareness may be nice to see in coming mines as you are often playing as your main character. Look at your Wisdom too, since that'll help with your force powers. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. So after all these years I discovered something I didn't know. An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. As youll gain levels, raise your Constitution to 18 so you could use the best Implants and then go pure Strength. This item will only be visible to you, admins, and anyone marked as a creator. In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. From a gameplay perspective it may be nice that you never know what you are going to get, but from a build perspective you can't really rely upon anything. Because you dont have large Force pool, but lots of HP, this is just for you. I am a 30-something year old who played the original game on XBox back in 2003. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. If you want to go for more Defense than go for Mandalorian Assault Armor, but the Strength bonus is more useful than +3 Defense. Naturally, this requires players to choose the dark side, but honestly, the dark side powers are the most fun. I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. By using this site, you agree to its use of cookies. Other ranks are obtained at level 5 and 9. RELATED: Hilarious Star Wars: Visions Memes Only True Fans Understand. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. It. This build focuses more on using force powers over weapons. or some useful fun builds for a Guardian/Weapon Master? Then focus on increasing the character's Strength, Constitution, and Wisdom - don't neglect Charisma and Dexterity though. A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). I suppose that if you're going DS you could just get the Affect/Dominate Mind powers, but I would definitely not totally ignore the Persuade skill. So if Kreia uses Speed on herself, you will be speeded too. New comments cannot be posted and votes cannot be cast. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. As you can see, I havent mentioned third companion. STR is probably your biggest stat being your damage output. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. This thread is archived New comments cannot be posted and votes cannot be cast 5 19 19 comments Best fggbggvgygfggh346677 Darth Sion 3 yr. ago Try the mod that ups all your stats to 18. ncdu: What's going on with this second size column? Information about your use of this site is shared with Google. When it comes to the best, however, these builds are considered top tier. It is only visible to you. Status effects can quickly turn a would-be victory into a crushing defeat. There are three different potential . However, it's highly recommended to stick with one's chosen class, especially for a beginner. Players will also want to max out their Force Resistance power. Star Wars: Knights of the Old Republic (KOTOR) allows players to create their own character when starting a new game. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. The Consular's bonus force powers work well with this build too. The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. Light vs dark. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. The Consular class will give access to more Force powers than the other two Jedi classes. Create an account to follow your favorite communities and start taking part in conversations. It only takes a minute to sign up. Excellent build. Armor: Corellian Powersuit (Strength +2, Defense 10) It doesnt heavy any Dexterity Bonus, but that really shouldnt bother you. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Albino Member August 19, 2015 Excellent build. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. So max all skills out. Thanks! So, how should he built? Learn more about Stack Overflow the company, and our products. All you have to do is use master speed and then use master flurry on an enemy and you have a combined 5 attacks per round on an opponent and with your lightsaber doing about 20-60 damage per hit and having 5 attack chances per round nothing can stop you. One type of build that many players don't try is a character that uses explosives as their main weapon. The player is free to pick Duelist or Two-Weapon fighting styles. Excellent work on the build Karver. Players want to get the Advanced Bio-Stabilizer Mask for immunity to poison and mind-affecting. All of these need to be raised to, or above, 15. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points to increase. Why do academics stay as adjuncts for years rather than move around? Nevertheless, as Guardians, the idea is to hopefully eliminate enemies quickly before they have too many chances to inflict significant damage. Players don't have to go overboard with this stat. I am more than happy to answer questions. Nearly all gear in Kotor II is randomised. Another strategy is to stay in the shadows and fight enemies on the player's terms. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. His Tech Specialist levels also don't stack with his Jedi . A higher Intelligence grants more skill points per level. That's Tengen Toppa. Updated June 19, 2022 by Jeff Drake: There are way too many great builds in KOTOR to limit a list to just ten. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. Playing without it limits item choices in a huge way. Out of all the three classes, Guardians receive the most Hit Points after leveling up. Fury is Power obtained at level 1 Sith Marauder. Focusing all efforts into improving Force Powers and making them easier to use, stronger and just generally more effective. It was a total blast to play, very fun and very different (as I tend to not play brute strength melee characters in RPGs). This item will only be visible to you, admins, and anyone marked as a creator. With this in mind, the Jedi Consular class is ideal for this build. Arqade is a question and answer site for passionate videogamers on all platforms. The Jedi class for this build is Sentinel. Can anyone recommend stats, skills, feats, gear etc. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. It is only visible to you. So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. This is a link to the guide, but be warned that it contains spoilers. The Weaponmaster and the Sith Lord are the 2 strongest classes in the game. Stuff that ups your STR is nice. His other interests include horror movies, toy soldier collecting, and anything Batman-related. This build is dependent on what items players use versus what skills or feats they choose. Sentinel. What you want to do is to build Kreia up for Buffs. Mutually exclusive execution using std::atomic? The best Kotor 2 builds for each class: Guardian Sentinel Consular Prestige Light vs dark Guardian The Guardian is all about combat.