You can find Isaac behind a big hill north of Hawk's Hollow. Betrayal at Krondor Part 29 - Chapter II 578 views Dec 10, 2019 Nooo, the band is splitting up! Continue all the way down the passage until you come to a large room. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. He will not tell you anything until you become protectors of the faith. You will find stairs leading down to the lower level in a room on the west side of the level. To the west you will find 3 Vapor Masks. Give him one of your Vapor Masks so that he may escape. He will tell you that the keep burned down. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will not tell you anything until you become protectors of the faith. Speak to Abuk west of Silden and he will tell you that the items that disappear at Prank's Stone appear in a chest west of Silden. Visit Craig the logger in the south end of Dimwood. He will ask you to retrieve one of his IronJaw traps from the area. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will reward you with a Ring of the Golden Way. Speak to the Duke of Romney at the beginning of the third chapter. Give him one of your Vapor Masks so that he may escape. In a corridor to the northwest you will find Obkhar. The priestess will ask you to find some grain for them. Return to the catapult and use the gear to fix it, then use the catapult on the town. It is quite possible to finish the game by choosing this route. Northeast you will find another trio of houses. He will offer to teach Owyn Spellcasting and will tell you that his dreams have been interrupted because some spellcaster is doing a dream sending. Go northeast from the town, follow the river south, and cross the bridge. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Continue south and just past Questor's View you will come across a farmer named Rowe who will offer you shelter from the coming storm in his barn for a price. Confront him with the message you found in the chest and he will admit his dislike of Navon. Open the door of the stable just to the north and return to her. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Go back west and then south from Highcastle. Go northeast from the town, follow the river south, and cross the bridge. He will ask you to retrieve one of his IronJaw traps from the area. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Chapter 6 - Betrayal You will begin the final chapter in the caverns below Sethanon. This staff will allow Owyn to cast magic again. The Temple of Dala (Chapter 3) Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will tell you how to get to Elvandar and will give you the Key of Lineages. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return to the bridge and give the soldiers the password. Betrayal at Krondor DOS - 1993 4.63 / 5 - 54 votes Buy Game GOG Description of Betrayal at Krondor One of the best RPGs ever made, Betrayal at Krondor is a classic example of games that get rave reviews yet do poorly in stores (at least until it was re-released on CD-ROM). Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. To the northeast you will find three pantathians who are causing the energy drain. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. In the next room you will find the Oracle of Aal. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. You will be confronted by a thief named Limm but will be allowed to pass. Continue north and speak to the gods of Timirianya through the pillars. Return in a day and Steelsoul's man will allow to pass. Your way will be blocked by soldiers before the bridge, though. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. The Temple of Dala (Chapter 3) Continue south past Zun. The Ghost of Jarel Lycrow (Chapter 2) He will tell you where the rift machine is located and how to destroy it. He will tell you what he knows about the rift machine. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Craig the Logger (Chapter 7) Go west from there and speak to the farmer in his house. Follow the east side of the river north. He will tell you that he used to be young but something sapped his energy in the woods to the east. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Use the Key of Lineages you received from Calin to enter the ruins. Take one of them with you. Craig the Logger (Chapter 7) Return to the Dhatsavan's column and he will tell you where Gamina is being kept. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. This staff will allow Owyn to cast magic again. Search the lower level thoroughly to find and kill all six spellweavers. Leave the town and just to the northeast you will come across Ugyne Corvalis, the Count's daughter. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Go back west and then south from Highcastle. Continue north and speak to the gods of Timirianya through the pillars. Take one because you will need it later. Use the key THORN to open one of the boxes and take the note that is inside. You will find Pug in a house southeast of the ruins by the coast. Behind it is the exit. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Visit Craig the logger in the south end of Dimwood. Visit Craig the logger in the south end of Dimwood. Eventually you will come across the stairway to the upper level. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Just behind the hill to the northwest you will find the moredhel boxes. Take one of them with you. To the southeast you will see Rowe's barn. Venutrier of Lan will capture you and throw you into the mines. Speak to Moraeulf and he will give you the password. She will give you a Tuning Fork among other things. Chapter 9 - Mad Gods Rage Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. The note mentions someone from Cavall Keep. Continue through the ruins to reach Elvandar. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Go east from his house and cross the bridge. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Enter it from the south by the mountains to avoid the pirates. The exit to the mines is in the northwest corner of the mines. You will find Pug in a house southeast of the ruins by the coast. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Leave the sewers and Krondor. Enter it from the south by the mountains to avoid the pirates. When you leave LaMut and continue south you will attacked by another assassin. Continue through the pass into the northlands. The Stolen Ruby (Chapter 1) Use the two remaining Vapor Masks to jump into the river and escape the mines. Leave the cave and return to Navon in Kenting Rush. Go back west and then south from Highcastle. It will be a difficult battle. You will be allowed to pass but will have to fight enemies on the other side of the pass. Between the tavern and Lyton, you will find Max Feeber's farmstead. He will tell you to report to Duke Martin. Cast Strength Drain on the Wind Elementals to defeat them. He will reward you with a Ring of the Golden Way. You will find Pug in a house southeast of the ruins by the coast. Their defense will go up by 25. and everything else you'll need to beat the game: On the overhead map, hold down the ALT-Right SHIFT . Continue northeast toward Lyton, but go west before you reach it. Confront him with the message you found in the chest and he will admit his dislike of Navon. Inside the ruins you find a door that unlocks with the Key of Lineages. Go west into the town and speak to Count Corvalis in his townhouse. Speak to the Prelate east of the temple to learn more about the order. He will release the barrier surrounding Pug. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. Sadly Patrus will die in the destruction of the Rift Machine. Restock your provisions from the items inside the house. Travel north past Romney and through Prank's Stone. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. You will see a burial cloth and a shovel. The magical barrier will be gone now that the six are dead. Continue all the way to the west to find the chest Moraeulf was talking about. Eventually you will see a pass to the east. Behind it you will see a chess board that is missing a knight piece. Continue north and speak to the gods of Timirianya through the pillars. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Continue through the ruins to reach Elvandar. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Craig the Logger (Chapter 7) All the king's men will be dead. You need to have a virtue key to get it. To the northwest you will find the passage to the lower levels. Soon your party members will become sick. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Use the two remaining Vapor Masks to jump into the river and escape the mines. One of the houses has a map of the area. Return to the catapult and use the gear to fix it, then use the catapult on the town. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. When you leave the mine you will be in the dwarf town of Caldara. In the southeast corner of the area you will find two IronJaw traps in a chest. Confront Navon and kill him. To find out the password, first visit Gorath's wife, Cullich, a ways south from Caern. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Enter Dhatsavan's temple near the center of the island by the waterfall. Make sure both Pug and Owyn learn the spell. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. He will release the barrier surrounding Pug. Give him one of your Vapor Masks so that he may escape. Approach the town of Harlech to the west and cast "And the Light Shall Lie" to get past the soldiers. Pug has left a another message in one of these. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will ask you to poison rations in some moredhel boxes nearby. Use the password 'GLAMREDHEL' to open the chest inside and take the Exotic Sword. (Your defense will go up by more if you emphasize it.) In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Leave the sewers and Krondor. To the west you will find 3 Vapor Masks. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. It is worth doing because she will reward you with a Galon 'Griefmaker'. Take Nivek's Key off the body just outside town. The priestess will ask you to find some grain for them. This staff will allow Owyn to cast magic again. Go east from his house and cross the bridge. Go southwest to Sloop and enter the Upturned Keg. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. It is worth doing because she will reward you with a Galon 'Griefmaker'. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. You will find the moredhel near a house south of Decamp on the Teeth. Make sure both Pug and Owyn learn the spell. Return to the Temple of Dala to the west and give them the Sack of Grain. He will tell you to report to Duke Martin. Your way will be blocked by one of Steelsoul's men, however. Go east to a farmstead and look in the house. This staff will allow Owyn to cast magic again. Sadly Patrus will die in the destruction of the Rift Machine. Return to Irmelyn in Armengar to claim a 200 gold reward. Put some spoiled rations in the chest by the field. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Head south. Look in the well near the south side of the town to find the Knight's Piece. Go left and then north at the next fork. Open the door in the east wall with a Guildis Thorn. The Crawler's house is next to the inn in Silden. The magical barrier will be gone now that the six are dead. In the southeast corner of the area you will find two IronJaw traps in a chest. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Return to Craig and give him the trap. The high priestess will be suffering from a lack of sleep and none of the priests will be able to heal you are bless your equipment because some spellcaster nearby is doing dream sendings. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Take one of them with you. Go due north and attack the goblins surrounding the house. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Cast Strength Drain on the Wind Elementals to defeat them. Return to Duke Martin and he will express concerns about what the enemy is planning. Go back west and then south from Highcastle. Search the lower level thoroughly to find and kill all six spellweavers. Go to Eggley to the west and use Nivek's key to unlock the shop. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Eventually you will see a pass to the east. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Go through the door in the north wall and keep following the passage. Return to the Temple of Dala to the west and give them the Sack of Grain. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Give him one of your Vapor Masks so that he may escape. Poison the rations inside with some Coltari poison. Use the two remaining Vapor Masks to jump into the river and escape the mines. Go north to Kenting Rush. Go northeast from the town, follow the river south, and cross the bridge. Return to the Temple of Dala to the west and give them the Sack of Grain. Make sure both Pug and Owyn learn the spell. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. To the northeast you will find three pantathians who are causing the energy drain. If you don't have any, you can buy some in the shop in town. Continue along the road to the east and you will come across a house. He will tell you where the Waani device is located. Continue along the road to the east and you will come across a house. You need to have a virtue key to get it. You will find another Brak Nurr at the far west end of the next level. Go north and inside the house you will find a Crystal Staff. Continue all the way to the west to find the chest Moraeulf was talking about. Follow the main road northwest until you reach the river. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. The Stolen Ruby (Chapter 1) Go east to a farmstead and look in the house. For this walkthrough, I will describe the shortest and easiest way. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Continue southeast until you reach Sarth. Speak to the Duke of Romney at the beginning of the third chapter. Click on the assassin's body and take his rations and picklocks. To the west you will find 3 Vapor Masks. Under construction! You will see a burial cloth and a shovel. Use this key to open most of the locked doors under Sethanon. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. He will give you the ruby and in return you will sharpen his sword for him. Go back west and then south from Highcastle. The upper level exit is in the southwest corner of the level. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Head east through Darkmoor and Maloc's Cross. Go south into the dead end and walk through the illusionary mountains to the west. He will tell you that he used to be young but something sapped his energy in the woods to the east. In the southeast corner of the area you will find two IronJaw traps in a chest. Go southwest past Harlech and Armengar to the Inclindel Pass. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Chapter 8 - Of Lands Afar Go east to a farmstead and look in the house. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. The Ghost of Jarel Lycrow (Chapter 2) This will take you into the city of Sar-Sargoth. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will tell you more about Neville's death and where to find Navon. Pick up the map of Timirianya in one of the houses. You must make it to the far side of the screen without walking between any orbs of the same color. Return to Duke Martin south of Northwarden and show him the plans. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Visit Craig the logger in the south end of Dimwood. Take the picklocks from one of the bodies. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Inside a woman will ask you to help her with her stable door. Soon your party members will become sick. Craig the Logger (Chapter 7) If you don't have one, you can find one to the north. The upper level exit is in the southwest corner of the level. Use the two remaining Vapor Masks to jump into the river and escape the mines. You will begin the final chapter in the caverns below Sethanon. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Return to Craig and give him the trap. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. To the west you will find 3 Vapor Masks. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Finn will appear and will escort you to Prince Arutha. Give him one of your Vapor Masks so that he may escape. Leave the palace through the sewers and leave through the exit in the south. Return to Dhatsavan's column in the ruins with the Cup. Take the Cellar Key from Navon's body. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. After you cross the bridge, go east and talk to Moraeulf. Continue all the way down the passage until you come to a large room. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Finn will appear and will escort you to Prince Arutha. Return to the town and speak to Peter the Grey in the Inn. The priestess will ask you to find some grain for them. Use the password 'VICTORY' to open it. To the northwest you will find the passage to the lower levels. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Make sure both Pug and Owyn learn the spell. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Squire Phillip will appear and give you the Waani device. Confront him with the message you found in the chest and he will admit his dislike of Navon. Inside you will see a note from Squire Phillip who has taken the device. Leave the sewers and Krondor. On the far west side of the mine you will find the Brak Nurr. Use the Key of Lineages you received from Calin to enter the ruins. You can find spoiled rations in the inn in Silden. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Return to Sarth and enter the cave below it. Continue through the ruins to reach Elvandar. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Inside is a message from Count Corvalis to the High Priest of Kahooli in which he asks them to drive Navon Du Sandau mad. Go south and then cross the bridge. Your way will be blocked by one of Steelsoul's men, however. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Speak to the Duke of Romney at the beginning of the third chapter. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Take all of them because you will need them to get out. To the southeast you will see Rowe's barn. Go east to a farmstead and look in the house. Return to the catapult and use the gear to fix it, then use the catapult on the town. Visit the palace and you will discover that the gates won't open and the Seigneur James is missing.