modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Could be the original, but more faster. Meda's usually-incomplete-never-to-be-completed project dumping ground. Seats Speed limiter and auto-cruise modes for vehicles. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. Espaol - Latinoamrica (Spanish - Latin America). I'd assume in MP execute that locally to the driver. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). The Strider's ability to adjust the elevation of its periscope is clearly shown here. Can only be applied via script or using the Virtual Garage. In short, vehicles now have a bunch of animation and texture sources you can play with. Hold [Z] to decrease throttle and lose altitude. Damage upon the turret will not be shared with the Strider's main "health" pool. 200+ km/h. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Espaol - Latinoamrica (Spanish - Latin America). The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. About the mods, i found the config for the cars, but its in .BIN format. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. I can't understand the reason. I can change the price, carry limit, but don't find the speed option. Can someone clue me in on where to find these scripts, or how to make one myself? Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: ARMA 3 is processor clock dependent first (both client- and server-side). So the question that i have is a two-parter: 1. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. 2- The option to turn on lights on vehicles just disappears =( The Strider is based on the real-world "LGS Fennek" LARV. One of the most significant additions to Arma 3 is the introduction of underwater environments I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Type Speeds listed are forward movement speeds only. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; should free up the scroll wheel for more practical function like speed control. No matter the variant, they all utilise Composite Armour plating. About the lights, i figure out that is because the option to turn it on only appears at night time. edit: Sorry havent looked in the comments that you already found it. Games. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Weight I've found this out, thanks. Texas General Knowledge CDL Practice Test. What would be the point of using gears if the vehicle accelerates the same? For those insertions where surprise is key, deploy the SDV and approach the target from below. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. simulation yet seen in the Arma series. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. 9700 kg (all variants) enhancing the vehicular experience of Arma 3. Scrolling slower (or in smaller increments) should improve turn speed a bit. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. 1- The button Accessories on gun shop npc stops working. This script was used to get speeds. Move the mouse slower. Arma is a very CPU-intensive game, much affected by processor single core performance. Maneuver the helicopter sideways with [A] and [D]. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Everything about the ARMA game series by Bohemia Interactive on reddit! However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. 800 DPI is best for me. Game updates, videos, pictures, discussions, help, and more. . A guide to graphics settings vs frame rate for Arma 3 in 2021. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. So, the first step is ho to change the speed of this vehicles. The Strider's body can survive 1,600 points of damage. Strider, Strider HMG, Strider GMG da mimic script pastebin The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. Description Description: Sets velocity vector of an object in m/s. To do so, you can create your own templates in the scenario config file. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Would be good to have wheel spin and skid if using 'E' from a standing start. Otherwise, like Yannick said, it does have a max rotation speed. Could anyone help me with 2 things please: Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Obilgatory im am relativly new at editing and scripting in Arma3. 26 fuel units Multiply by 3.6 to get KM/H. on release it should close the damn menu, or it closes after selecting an action. Multiply by 3.6 to get KM/H. Press J to jump to the feed. I got a problem with Jozen mod. I never liked, in any game, tapping the "gas pedal" to accelerate with. Valve Corporation. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Top speed When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. have at act as an accelerator. Object speed is equal to sqrt(x 2 + y 2 + z 2 . At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. The RCWS turret on armed variants can only survive 40 points of damage before failing. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. base for a surprise night-time raid. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Then look for the file when vehicle are on sell with their classname, price, etc.. Climbing with the highway gear now is painfully slow getting up an off-road incline. I didn't find any mod with a nice speedboat and the Arma's original is too slow. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. This item will only be visible to you, admins, and anyone marked as a creator. Untested so mileage may vary. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. Features The rest tend to flicker & will be ignored. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. its a big problem =( A guide to graphics settings vs frame rate for Arma 3 in 2021. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Any chances of adding a keybind to engage/disengage cruise? Whether via sea, air, or land, Arma 3 features a vast array of vehicles. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. insertions where surprise is key, deploy the SDV and approach the target from below. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. It's measured in meters-per-second. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM Maybe Its still there. Maintaining a constant speed up till now is annoying at best. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. November 24, 2016 in Solved. Also if using CBA you could use their perFrameHandler instead. Pull the nose down [W] to gain speed and up [S] to lose it. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Powered by Invision Community. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. gears 1-8 and 2 reverse gears. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Tandem HEAT explosive charge. Info This script was used to get speeds. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Another pre-Alpha promotional screenshot displaying the interior of the Strider. Press J to jump to the feed. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Only 20% of damage is transferred onto the Strider's "health" pool. That should allow the vehicle speed up until it hits 50km/h. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It takes 200% increased damage from high-explosive (HE) type munitions. Yes (all variants) & It is incorrectly classified in-game as an MRAP. All rights reserved. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". marvinzih: do you knew how to fix it, please? any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. ^ A low gear would certainly help for steep terrain. Love it if you could make it work with the submarines too. Thank you for help. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Excellent mod! The gunner position exclusively controls all weapon systems remotely on the armed variants. Create an account to follow your favorite communities and start taking part in conversations. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). (You go slightly faster than listed). Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. You cannot "lower" a launcher. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Create a new shop (already with c/c) and put the classname of your vehicle here. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. It's meant to have a maximum rotation speed. and the 2 civ boats pleases. You cannot go prone with a launcher. enemy It is only visible to you. PROFILE, Terms By They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". Is possible to show the option all time of the day, too? Any way how to edit it? However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. As you are unarmed, you have nothing to raise/lower. Could you help me with that, please? It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Not sideways, backwards or diagonal. I click it, nothing happens. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. This item will only be visible in searches to you, your friends, and admins. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. 128 km/h on land12 km/h in water The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. VEHICLE IS ALWAYS AN OPTION. Anyway, thank you for all ur help It helped me a lot. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. vehicle I'll record a video showing the error with Gun Shop and post here to show what's happening. How do you even aim? Promotional screenshot released during the pre-Alpha. Articles containing unused/removed content. The Strider is a four-wheel drive armed reconnaissance vehicle. Armed with working periscopes, On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; All trademarks are property of their respective owners in the US and other countries. Could you tell me where is it, please? The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Here's some data. Scrolling slower (or in smaller increments) should improve turn speed a bit. While convenient, it broke other vehicle physics in the game. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . By Fuel capacity 4000 mass No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Aaaaaaah too bad i can't change vehicles speed =( along with them, submersible vehicles such as the SDV. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.