It's actually rather understated for an Alienware product, at least from the front. Most users will probably wish to enable VSync when using FreeSync to ensure that they dont get any tearing. This figure is influenced both by the element of input lag you see (pixel responsiveness) and the element you feel (signal delay). A 1440p monitor at 144Hz with a good response time like the ViewSonic Elite XG270QG is going to be a better pick for most people, and at a much lower price. The AW2521H also includes Nvidias Reflex performance analyzer that shows real time information on screen with input lag and frame rates and is said to help reduce input latency (for more see Nvidia Reflex tested). This is a good practical speed to take such photographs at, highlighting both elements of perceived blur nicely. Flat-rate shipping, so one low price ships as much as you want in each order! In this case appropriate richness and saturation was maintained throughout. Above this dropdown list theres a toggle for Radeon Enhanced Sync. Free delivery and return on eligible orders. The experience wasnt as cinematic as on models with much stronger static contrast, particularly in a dimly lit room. At 60Hz, above, the UFO appears soft without sharp focus or clear internal detailing. Towards the bottom right it has a slightly warm greenish tint to it, which is somewhat more subdued compared to the right side. And that was its excellent gamma consistency. It started to creep in a little bit even at the high double digit to very low triple digit frame rates. New York, Home of the computer component that you see most, your Monitor. Response Time= Fast Vegetation showed appropriate variety and included some reasonably rich-looking forest greens alongside a good variety of more muted shades. Note that wavy patterns surrounding some UFOs in the background are slight image retention. We thought there was no blur when watching BlurBusters test patterns at 360 Hz, but engaging ULMB at 240 Hz made it look even smoother. Unless youre frequently passing this boundary its not something youre likely to notice or care about, though. The refresh rate was put to very good use overall; fairly strong pixel responsiveness, low input lag and no noticeable overshoot. Gradients showed no visible banding, viewing angles are great thanks to the IPS panel, and gamma followed the 2.2 curve closely, deviating just a tad on the brighter end of the spectrum. The monitor provided a reasonable contrast performance on Battlefield V. Darker regions on this title include dark tunnels, dimly lit building interiors and some darker exterior locations. . Responsiveness in games and movies This reflects another significant reduction in perceived blur due to eye movement. This is exactly what the Dell Alienware AW2521HF delivered. window.__mirage2 = {petok:"zg2cYY5zq25POHOP6IsDfN8FBZJHLm773fg_fBtMlJU-1800-0"}; As with AMD FreeSync this technology worked very well, although there was a momentary stutter when it activated or deactivated. As usual we tested a broad range of game titles using FreeSync and found the experience similar across the board. Make sure this is selected (it should be if youve set everything up correctly in Set up G-SYNC). It requires huge visual sacrifices and very specific content to be shown on the screen. The monitor has distinctive Alienware styling. Positives This gives an excellent connected feel, which describes the precision and fluidity felt when interacting with your character and the game world. R Gain= 100% It wont work in concert with G-Sync but does make a visible difference in motion resolution. In our view the price is also very reasonable and highly competitive given whats on offer. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. There are again varying degrees of trailing behind the object due to pixel response weaknesses. Percentage deviations between each quadrant and the brightest point are also given. There were some significant differences when Adaptive-Sync was disabled using the Super Fast and Extreme settings these are documented as VRR off (Variable Refresh Rate off). . But this is due more to uniformity on our sample than viewing angle behaviour. For users who wish to disable Adaptive-Sync they can just stick with Fast without worrying about strong overshoot, too. Resolutions and refresh rates from the Ultra HD, HD, SD list are referenced internally by monitors (in their EDID) as TV resolutions. Shop the Dell Alienware m17 Gaming Laptop featuring Ryzen 6000 series processors, . Every player has a different notion about the ideal . Viewing angles Perhaps unsurprisingly, the monitor provided an excellent performance in all cases, with no noticeable weaknesses. It does have an "auto-detect" setting in OSD (by default selected, or you choose 0-255 or 16-235) for PC RGB range. Input lag sits at 2.75ms, so there is no need to worry about delays or de-synced instances during competitive play. Strong colour consistency and slight extension beyond sRGB, giving a rich and natural image without potentially overbearing saturation Details can be found in this article. That said, when compared with a good 144Hz display, the AW2521H is a minor upgrade designed for a very specific type of player: seriously competitive esports enthusiasts. The pixel response requirements for optimal performance have increased significantly due to the significant bump up in refresh rate. The video below shows the monitor in action. We didnt readily observe either artifact type at high or relatively high refresh rates (100Hz+). This ate away at detail and lightened dark shades up in this region, but wasnt extreme. The video below shows the monitor in action. Some of the deep greens werent as lush as they could be, nor were things like bright purple flowers, red painted artifacts and some of Laras ornate dresses as eye-catching as weve seen. Note that individual units and preferences vary, so these settings are simply a suggestion and wont necessarily be optimal in all cases. Plus a bit of overextension, in the green to red region. It also imparted an obvious green tint, with a relatively strong green channel. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. The stand is of high quality and offers a 5 inch height adjustment along with 20 degree swivel left and right, 5/21 degrees of tilt and a 90 degree portrait mode. But far from poor. You also get two more USB 3.2 downstream ports and an upstream, for a total of one up and four down. Even if such dips were very slight, without FreeSync active and VSync enabled theyd cause obvious stuttering. The luminance of each quadrant was measured and compared to the brightest measured quadrant. If a game ran at 34fps, for example, the refresh rate would be 68Hz to help keep tearing and stuttering at bay. We again consider Fast or Super Fast to be optimal Fast becomes the clear winner with VRR off, though. Where possible, youll be redirected to your nearest store. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. And to ensure that you get the best gaming monitor 240hz for your needs, we've created a list of our favorite models. Further information on supporting our work. Some game engines will also show stuttering (or hitching) for various other reasons which wont be eliminated by the technology. The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. G-Sync worked perfectly as we often hit the 360 Hz maximum, thanks to the GeForce RTX 3090 graphics card in our Alienware gaming PC. Find out more about how we test. The 240Hz refresh rate also allows even division of 24fps, 30fps and 60fps which reduces juddering for such content the lack of overshoot at 240Hz worked nicely as well. It was free from the sort of shifts in perceived gamma that can significantly mask dark detail in some regions of the screen whilst revealing too much detail elsewhere. When we say obvious, its very subjective sensitive users can certainly notice such things and it can be very nice indeed having them gone. The Bottom Line. Este artigo apresenta informações gerais sobre os monitores Dell Gaming e Alienware. This indicates that the monitor has been specifically tested by Nvidia and passes specific quality checks. The backlight is therefore considered flicker-free, which will come as welcome news to those sensitive to flickering or worried about side-effects from PWM usage. Alienware's AW2521H not to be confused with Alienware's way-too-similarly-named Alienware AW2521HF, a cheaper 240Hz monitor mostly sets itself apart from Asus' 360Hz model in design. There was slight extra yellowing at the bottom of the screen but nothing extreme. Aside from for our Test Settings, where various adjustments were made, assume factory defaults were used. No saturation losses towards the bottom or edges as youd see from other panel types. Donations are also greatly appreciated. The screen surface imparted a bit of graininess to lighter content, so it wasnt as smooth as it couldve been. For the lowest levels of perceived blur its also important that the monitor performs its pixel responses rapidly. RGB | 93 | 93 | 100 | 65 Brightness | 90 Contrast | 1 Dark Stabalizer | Extreme. window.__mirage2 = {petok:"zg2cYY5zq25POHOP6IsDfN8FBZJHLm773fg_fBtMlJU-1800-0"}; Performance on the white saturation test was good. Standard accessories include a power cable, DP cable, HDMI cable and USB 3.0 upstream cable. IPS glow also came with the territory. R Gain= 100% There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. For a wide range of shades. The refresh rate was set to 240Hz in Windows, although this didnt significantly affect the values or observations on this table. This was only observed during this test and is something weve seen on various monitors before. Using this method, we calculated 2.63ms (under 2/3rds of a frame at 240Hz) of input lag. Input lag The setting is found in Manage 3D settings under Vertical sync, where the final option (Fast) is equivalent to AMDs Enhanced Sync setting. The numbered Game presets and Custom Color are most flexible as they allow you to adjust the colour channels and saturation levels. This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. The very low signal delay of this model also aided the connected feel, but the very high frame and refresh rate combination also helped. Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. The following observations were made. The remaining blocks were displayed appropriately with good steps up in brightness.